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Strategic Teaming for IPv6 Applications
by Chris Harz
A great deal of attention has been given to the infrastructure and details
of communications via the New Internet (which is all necessary and good),
but relatively little has been said about the related industries that
will be affected by v6 for upcoming applications. That's too bad, because
much of the motivation for the growth of v6 in America will come from
the symbiosis between the technical and applications communities. To draw
an analogy, it would be useless to develop the world's greatest videogaming
platform and then not have any games ready to play on it when it came
out. Similarly, the explosive growth of the automotive industry at the
beginning of the 20th Century was not just due to the heroic efforts of
Henry Ford, but also to the dedicated push to create thousands of miles
of new roads - the two efforts supported and fed upon each other.
What, then, are some of the industries that will be vitalized by the New
Internet? One characteristic of v6 is that it will lead to millions of
new identifiers and sensors (including webcams, chemical sniffers, radiation
and heat sensors, and so on), connected with end-to-end access capability.
Determining "who" all these entities are is being well studied,
with advanced addressing schemes and allocations. But the inevitable next
question that will be asked of our intrepid armies of v6-enabled entities
will be, "Where are you?" The answers to this question requires
new generations of advanced visualization and geographic location technologies.
Let's illustrate some of those issues by looking at a couple of the players
in that field - any one of which might become a strategic partner for
vendors of IPv6 communications products or services.
One related area that is expressing surging growth is GIS (Geographic
Information Systems), the marriage of location descriptions with related
data. GIS got a major boost with the end of the Cold War, when troves
of pictures from Russian spy satellites covering most of the world suddenly
became available, followed by private satellite photo services. Combining
photos of terrestrial features such as buildings or city blocks that were
taken from satellites or aircraft at different angles enables the generation
(via interpolation or "morphing" techniques) of 3D models of
those features, allowing city planners, emergency responders and travel
agents to move through and explore virtual representations of those areas
(like most early 3D animation, this was first developed for the military).
Such graphics can be combined with underlying data to provide unified
three-dimensional "situation assessments" for both military
and industry managers. For instance, the City Fathers of Richland County,
S.C., created a detailed 3D model of the city Columbia that is used for
all major county services, and can even be used by tourists to "fly
through" downtown (see www.richlandmaps.com).
The Israeli military decided that much of their entire country should
be modeled; this was done by Tiltan Systems Engineering, which created
photo-realistic models of towns so that the IDF can rehearse missions
on a "digital sand table" which realistically simulates the
urban areas. Medical teams can look at 3D models of a country and see
where an outbreak is originating from in order to save countless lives
(this is being done with cholera in Bangladesh).
The combination of 3D GIS and IPv6-enabled entities (people and sensors)
is a potent one, especially with the new generation of low-cost GPS chips
for position location of moving objects. A v6-enabled car reporting that
it had an accident, for instance, might get a far different response if
it reported "I just had a rollover in the middle of a clover-leaf
highway junction" than if it relayed "I just had a fender bender
in the suburbs." A DHS (Department of Homeland Security) manager
could track his teams not only by which city building they were in, but
on what level of the building they were located - far different than the
situation today, when he might only know the approximate map location
of his people, without knowing whether they were in a skyscraper or a
vacant lot. Tracking people inside buildings calls for another related
technology, of course - "breadcrumbs" which can be dropped in
sequence when entering a building, to keep the line of communication/reporting
open, similar to the line of breadcrumbs dropped in the fairy story forest
of Hansel and Gretel.
There are four major players in GIS: ESRI, Intergraph, MapInfo and Autodesk,
though there are many smaller companies and startups (for a sample, see
www.urbansimulation.com).
ESRI does close to $500 million is GIS-related sales per year, including
both data collection and animation tools within the basic toolset, named
ArcGIS (expect to hear this name at future IPv6 meetings). Autodesk is
especially well placed in this industry: it has tools to describe large
areas such as cities; it has a major CAD toolset to create models of individual
buildings; and, it has a 3d animation package (named 3d studio max) that
can be used to create characters and crowds and move them around in the
3D city areas - you have seen many of the creations from this software
in the blockbusters at your local multiplex.
3D descriptions of areas gathered from photos by far-away aircraft is
good enough for rough work, but for many other applications -- such as
homeland defense operations, where teams will want to know the details
of "Where's the front door on the Starbuck's?" - more detailed
descriptions of buildings, roads and even trees is necessary. Occasionally
the original CAD drawings of a building may be available; if pictures
of the outside are available (to get the colors and textures of the exterior),
the building can then be created as a 3D object and placed on a virtual
street. But working with CAD drawings of hundreds or thousands of buildings
is laborious and expensive, and many such drawings are no longer available.
How do you get a 3D picture of a whole city block, that can then serve
as a background - for instance, for illustrating where IPv6-enabled webcams
are located, so that peacekeepers can activate them and look around for
bad guys before moving into an area (this was done routinely for SDSU's
"shadow operations" at the Super Bowl and other events)? How
do you get a photorealistic digitized shape of something huge, like a
football field?
What you need is an industrial-strength "scanner" that can send
out millions of laser beams and form a "point cloud" of an area
such as a building. One company that builds such scanners is Riegl, of
Orlando, Florida. One of its scanners (which is about the size of a loaf
of bread) can be mounted on top of a vehicle and driven down the middle
of a city street to create 3D models of the buildings, a whole block at
a time. A co-mounted digital camera provides textures and colors that
are "pasted onto" the 3D models created by the scanner, to result
in a final photo-realistic representation of the whole area, which can
then be digitally stored and made ready for "virtual walkthroughs"
by visitors.
Speaking of storage, how do you store and retrieve the massive data resulting
from 3D GIS and thousands of v6 entities? Any kind of graphics is a memory
hog, and 3D graphics is that in spades - Hollywood post production studios
that deal in blockbuster special effects have measured storage in TBs
(terabytes) for some years, and now routinely speak of PBs (petabytes),
terms that are still remote for the general public. Holographic storage
may be a fitting solution for putting away all the data that IPv6 networks
are likely to generate - as well as the 3D contexts for that data. Colorado-based
InPhase is a promising example of a company working on optical storage.
Its initial product, the 200-R, can store 200 gigabytes of data in a cartridge
that looks like a DVD - only somewhat thicker - with a transfer rate of
160Mbps. The storage capacity is expected to exceed 1.2 TBs by the end
of the decade. Optical storage works by splitting a laser beam into two
parts - one that carries the data and one that is the reference beam.
Where these two beams intersect in the light-sensitive recording medium
(which in the case of the 200-R is a type of "glue" between
two thin discs) forms the holograph. Conventional storage records one
bit at a time - in the case of a DVD, a location on a 2D surface either
has a pit (a "1") or not (a "0"). In the case of the
200-R, a picture is generated of a "page" of data - a checkerboard
pattern of a million zeroes and ones all at one time, and this pictured
page is then stored in a location, rather than just an individual bit.
Changing the reference beam allows many pages to be stored in the same
location. The optical storage medium is 3-dimensional, not 2-dimensional
as today's magnetic tape or DVDs or hard drives are, providing for many
layers of storage locations. Finally, search rates are very high, and
search can be by "patterns" instead of just by addresses, so
a future query might be, "Look for a network of sensors that looks
more or less like this," instead of "Look up storage address
XYZ123."
In short, it sounds like interaction between major IPv6 companies and
related technology firms that can help promulgate v6 products should be
high on the agenda of those that want to dominate future v6 markets. Japanese
companies have already been doing this; they have some advantages, as
many of the ancillary technologies can be found under one roof - Mitsubishi,
for instance, has major resources in advanced displays, sensors, storage
technology, wireless networking, and even protected military vehicles
within which to "package" mobile applications of IPv6 management
centers. It may be time for companies in America and elsewhere to have
that same "big picture" outlook, and reap the benefits of successful
strategic teaming.
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