| IPv6 and the Future of Learning
By Dr. Henry Kelly
President, Federation of American Scientists
There's no hiding the challenges facing education systems in the US.
The definition of a "basic education" keeps expanding, the people
needing educational services are increasingly diverse, and funds are increasingly
tight. Innovation is essential to meet these challenges and modern information
technologies, powered by IPv6, have a key role to play. These technologies
make it possible to provide more people expertise in more areas at lower
cost – and do it in a way that is much more personalized, engaging
and compatible with the frantic lifestyles of modern Americans. These
new learning technologies will not emerge under "business as usual."
New public and private institutions must be invented to exploit them.
Modern international research networks feed on each other, creating powerful
positive feedback that continuously expands the scope and power of what
we know. Modern engineering converts this knowledge into devices and systems
of staggering complexity. But, this new knowledge and these new devices
and systems are useful only if the knowledge can be assimilated and properly
applied to address relevant needs.
In addition to sophisticated technical skills, employers increasingly
demand people capable of working effectively across disciplinary lines
and innovating products and services. Employers seek employees who can
think strategically, manage multiple resources and solve complex problems.
Today's workers must be able to track down information from unfamiliar
sources, work with teams, analyze information and make decisions based
on incomplete information. It's difficult to see how the need to develop
workers with these skills can be met affordably without dramatic changes
in the way information and experience are acquired.
Fortunately it seems possible to use the same information technology
tools that many modern service companies have used to improve the quality
of their services to meet these new needs. Powerful simulations developed
for science and engineering and for entertainment and video games make
it possible to create synthetic environments, avatars and synthetic equipment
that can be used to facilitate both education and training concepts. Software
tools designed to continuously track and evaluate users of websites can
develop sophisticated measures of a student's progress and capabilities.
Systems designed to provide help and instruction for consumers and company
employees have developed capabilities that can be used to address a learner's
questions rapidly and accurately.
These new technology tools seem tailor made to implement the insights
of modern research on learning:
- Bridging theory to practice – simulations and virtual environments
allow players to build, experiment, operate equipment, explore and practice
without consequence of failure
- Developing high performance teams – collaborative environments
permit team training for distributed, multi-operator problems and allow
individuals and teams to practice interacting and coordinating tasks
- Meaningful evaluation and certification – the test measures
something obviously important and embodies the challenge
- Access to expertise – inquiry and question asking stimulates
learners to ask questions and provide fast, appropriate response; collaborative
environments connect learners to peers, teachers and experts
- Complex problem-solving & strategic thinking – simulations
allow learners to train for rapidly evolving, ambiguous scenarios that
require managing large amounts information quickly and efficiently
Building learning systems capable of implementing these approaches to
learning, however, is neither cheap nor easy. A hypothetical system to
provide these services is outlined in Figure 1. Such a learning system
will require pulling together a heterogeneous set of information and human
connections on very short notice. A student or worker asking a question
may get an automated answer that might include a video clip, an animation,
or a connection to a live instructor. A large number of students, experts,
tutors and multimedia data must be easily identified and connected to
achieve this. And the learning system must support continuous dynamic
changes.
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Figure 1 |
The difficulty of building and maintaining such learning systems is daunting.
It is increasingly likely that future systems will not only operate dynamically
but will be built dynamically. This will require defining a rough set
of strategies and interfaces that a heterogeneous collection of developers
can agree to use. It would, for example, be necessary to agree on a common
format for simulation interoperability, student recordkeeping and strategies
for dispatching question and answers.
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Figure 2 |
Given the right incentives, a collection of tools and associated learning
content can be contributed by individuals and organizations and assembled
quickly into instructional systems. A complex simulation could, for example,
be created by assembling components built by different groups. This type
of distributed, dynamic learning system would depend essentially on the
ability to move large numbers of copies of large files around the world
and on sophisticated networks of heterogeneous systems that can be assembled
quickly. These would be greatly facilitated by the IPv6 systems.
A hypothetical system for achieving this is outlined in Figure 2.
A number of collaborative efforts of this type have been extraordinary
successes – systems like Linux, the Wikipedia and the commercial
site Second Life. But a number have also failed. There is much to be learned
about how to provide the right rewards and incentives to keep such systems
growing and operating. And many questions remain to be addressed, including
the mixture of freely contributed materials and protected intellectual
property and ways to reduce development costs and facilitate interoperability.
To address these issues, we will need partnerships involving all the stakeholders
– industry, academia and non-profits.
A key question, of course, is whether such learning systems will actually
improve learning outcomes and meet our workforce development needs. Unfortunately,
few groups have been able to assemble the financial and human resources
needed to undertake the scale of efforts needed to build such powerful
systems. But the results of the early investments are tantalizing. Dr.
Wes Regian, Air Force Labs, reports average improvement of one standard
deviation, compared to classroom instruction (equivalent to one grade
level improvement). Carnegie Mellon University reports that their Intelligent
Tutoring Systems (ITS) for algebra and geometry require 1/3 less instruction
time than comparable classroom studies and result in a one standard deviation
performance improvement. The Air Force has developed an IT based system
to train technicians to repair avionics and reports that a student spending
20 hours with the system demonstrates expertise equivalent to four years
of on-the-job experience.
The need for increased federal support for research, demonstration and
testing in this critical area is obvious and has attracted strong bipartisan
interest in the Congress. The benefits of such an effort are national
and not regional and only the federal government is in a position to mount
an effort at an adequate scale. Once systems are developed and tested,
however, it should be easy to take proven systems and tools and adapt
them to specific regional or corporate needs. But a concerted effort is
needed now to launch the process.
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